The articles on game design seem to work incredibly well with
McLuhan’s ideas of medium conveying a message, and altering the way we think. When
designing a game there are many aspects that one needs to think about. The
aesthetics of the game, the theme, the rules, strategy, and whether or not it
is fun. A game is a piece of interactive design. This is true if it is a card
game, board game, video game, or even a physical game like tag. McLuhan states
in his book that,“ The instantaneous world of electronic informational media
involves all of us, all at once. No detachment or frame is possible (53)” While
this is in relation to electronic media, such as the television, computer, or
electronic video games, it is also relevant to playing traditional non
electronic games as well.
When one plays a game, they become completely immersed in the
experience of it. It is very hard to detach from the game and analyze what is
going on outside the game. This is often times what makes games fun. If the games
do not distract and immerse the player, then the player will become bored, and
then the will stop playing. This is what makes games like Cards Against Humanity, UNO, or Monopoly
so much fun.
They draw the player
in, and distract them, this helps the player to pass the time and as the saying
goes “ time flies when having fun.” Cards
against Humanity is a card game that involves a central cart with a
sentence or say, and players that have cards in their hand with random nouns,
verbs and saying on them. The object of the game is to place the card you as the
player feel best matches the card in the center, and a rotating judge choose
who gets the center card.


All of these games are entertaining even though they are vastly different. Based on the amount of time, players and patience a player may choose any of these over the others. However as Andrew Harden states in his article "Is it Really about Theme vs. Mechanics?", and I thoroughly agree with"My argument is you have fun by becoming immersed in the game,", all of these games are meant for the fun of the player.