Sunday, April 13, 2014

Art in Video Games DTC 375 Post # 8

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For the first time this semester, I have decided to 
break away from the stock blog option, and I was thinking a lot about the concept of art in video games. In video games, the style of art varies. Sometimes there are games with art that is so hyper-realistic, one does a double take at first write freestyle.
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glance, as they mistake it for reality, or live action video. On the other hand, video game art can look like mere 8 bit pixels. For some people, the art can make or break the game. Amongst some gamers, the hyperrealism is everything. They want a set realism to simulate action in real life. Lots of games, such as the Call of Duty series, and Grand Theft Auto series follow the realistic visuals. Other games, such as the Mario Kart games, or Papers please do not. Each game visual type has its own niche, and sometimes it is the graphics that make them successful.

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It is the same thing with movies. Hollywood seems to produce movies of varied styles. Some are more realistic looking and others are not. Occasionally, the way the movie looks can be its big selling point. For instance, back in 2009, the movie Avatar rocked the box office. While it did have a decent story line and interesting characters, many of my peers that I talked to all agreed to one conclusion. They thought that it was the groundbreaking special effects and computer generated imagery that made it a hit. Of course the resurgence of 3D was probably a huge hit. That being said, not every one actually liked it. Some people prefer a good story and true character driven films to flashy effects. Or they prefer humor. Just like the success of a movie depends on how well it can wow, or fit into a niche, the success of video games, and their importance is the same.

2 comments:

  1. You have a really good point about the graphics in games being very different and sometimes very realistic but what about the text games that we have gotten to look at in class like the game Zork. Do they have a place in video games because their graphics rely solely on the text or are they excluded entirely? To me sometimes the graphics are not needed, like we talked about in class it leaves the imagery of the game up to the player. More can be imagined rather than pre meditated and visually given to the player, like the games you described do.

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  2. It is pretty wild when you notice art within video games. It seems crazy that some maps in FPS game are so detailed that on the walls of the room you're sniping from, there's art that fits the mould of the entire map.

    I've never seen Avatar, but when I went to the Experience Music Project in Seattle a few years ago, they had devoted an entire portion of the building to the making of Avatar. I got to use a replica of the camera they used which in coordination with the green screen, created what audiences saw in film. It was extremely hard to capture legit shots, and I definitely gained a greater appreciation for the making of the film. There 100% was an art to using that camera, and I could not recreate the art.

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